In line with the report issued by the professionals, the scope of the global In-flight Entertainment & Connectivity (IFEC) Market priced at US$ 5.1 billion in 2018. It is estimated to touch US$ 10.5 billion by the completion of 2025, increasing by a CAGR of 10.3% during the period of forecast.
In-flight Entertainment & Connectivity mentions to the existing entertainment for the air travelers for the duration of the journey times. This may possibly consist of the Wi-Fi connectivity, the audio players, video games or else the video screens. The system permits the commercial airlines to propose a feature rich experience to entire onboard commuters. In-flight Entertainment & Connectivity system supports to halt the boredom of air travel for commuters on extended air travel. Due to a number of assistances, the demand for it is expected to upsurge by a substantial speed. Consecutively, this may possibly back to the increasing market, through the globe for the duration of the forecast.
An increasing fleet of commercial aircraft is likely to openly influence the demand for in-flight entertainment & connectivity systems all over the world. Implementation of these systems by airlines through entire classes to fascinate clienteles can pay to the increasing market. Business-class cabins and first-class commercial aircraft feature numerous facilities for coziness and propose a number of utilities for example tailored systems of In-flight Entertainment & Connectivity. Increasing competition in the business of global airline is prompting commercial airline transporters to offer systems of in-flight entertainment & connectivity in their spaces of economy class so as to fascinate additional travelers. Consecutively, this is too expected to motivate the development of global in-flight entertainment & connectivity (IFEC) industry for the duration of the forecast.
The global IFEC market can be classified by Type of Aircraft, Components, Type of Offering, End User, Class, and Region. Firstly, by Type of Aircraft, it can be classified as Very Large Aircraft, Narrow-Body Aircraft, and Wide-Body Aircraft. Secondly, by Components, it can be classified as Content, Hardware, and Connectivity. Thirdly, by Type of Offering, it can be classified as In-Flight Connectivity (IFC), In-Flight Entertainment (IFE). Fourthly, by End User, it can be classified as Aftermarket, OEM. Lastly, by Class, it can be classified as Economy, Business Class, Premium Economy, and First Class.
By Region, the global in-flight entertainment & connectivity industry can be classified as:
- North America
- Asia Pacific
- Latin America
- Middle East & Africa
Europe and North America might appear as important regions for generating revenue, in the global market for In-flight Entertainment & Connectivity. Furthermore, the mainstream airlines are within these regions. Those are accepting revolutionary technical developments so as to propose onboard internet admittance over Wi-Fi and entertainment assistance to their travelers.
Some of the important companies for in-flight entertainment and connectivity market are Inmarsat plc, ViaSat Inc., Go go Inc., Thales Group SA, Rockwell Collins, and Honeywell International Inc. Additional notable companies are Global Eagle Entertainment (GEE), Panasonic Corporation, Zodiac Aerospace SA, Iridium Communications Inc., Cob ham Plc, Collins Aerospace, SITAONAIR, Eutelsat, Astronics Corporation, Safran Group, Kontron S&T AG and BAE Systems Plc.